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1. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
No Acceptable are only cosmetic vanity items AND that only at prices that are not preposterous. Even the first instalment right now is already outrageous. -- Smoke me a Rifter. I'll be back for lagfest.
- by Jin Labarre - at 2011.06.24 22:15:00
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2. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Captains quarters are nice, animations look good, new turrets are really cool and most of the package is taking a good direction. With one exception. Aurum item price levels and pricing structure are just a disgrace. It is completely pathetic ...
- by Jin Labarre - at 2011.06.23 03:47:00
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3. Proposal: Deployable Module Outpost Demolition Device - in Assembly Hall [original thread]
For everything that can be created in game, no matter what it is, there has to be a way to remove, destroy, consume or demolish it. Ships, modules, titans, stations,... doesn't matter. All things that players can create needs a method of removal, ...
- by Jin Labarre - at 2010.10.20 15:27:00
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4. [PROPOSAL] Should some modules (such as Damage Control) be Passive? - in Assembly Hall [original thread]
Damage controls and drone control units should be passive, yes. -- Smoke me a Rifter. I'll be back for lagfest.
- by Jin Labarre - at 2010.09.14 12:39:00
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5. Bring back cruise launchers - in Player Features and Ideas Discussion [original thread]
Oh hell no. I hated Cruise Missile Stealth Bombers. They were a pest. A disease. Simply revolting. These friggingly stupid solopwnboat-frigates. Total abominations. What CCP did with SBs was one of the best changes ever. Now they have a real role....
- by Jin Labarre - at 2010.07.27 03:20:00
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6. [Proposal] Low Sec Shanty Towns - in Assembly Hall [original thread]
Sure, why not. Make it reasonably worse than POS modules and reasonably better than nothing and it might work out nicely. Especially since the models for such things are already in the game. It would also add targets appropriate for small roaming...
- by Jin Labarre - at 2010.07.27 03:08:00
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7. [Proposal] Make More Use of the Primae Model - in Assembly Hall [original thread]
The primae looks really cool, yet it is completely and absolutely useless. Not even a total 0 day noob character could make any real use of it, as even the worst industrial is much better, more flexible and even included for free in the tutorials....
- by Jin Labarre - at 2010.07.23 04:10:00
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8. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
I just noticed it myself, so no need to apologize! Got my two Taranis (what the hell is the plural of Taranis?! Taranisses? Taranisi? Tarani? Whatever...) within minutes of seeing I won them. Great service! I also think I just bought two more ti...
- by Jin Labarre - at 2010.07.22 02:34:00
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9. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
Edited by: Jin Labarre on 22/07/2010 02:02:41 Wait... 533?! Did I just win the bonus round? I did, didn't I? ^_^' -- Smoke me a Rifter. I'll be back for lagfest.
- by Jin Labarre - at 2010.07.22 02:01:00
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10. Most optimal path (skill & equipment &ship wise) - in EVE New Citizens Q&A [original thread]
There is no optimal way to do much of anything in eve. The majority of anything you could do can be approached in a myriad different ways. As your goals will change, so will the paths you take to reach them. Minmatar characters are among the weak...
- by Jin Labarre - at 2010.07.21 11:55:00
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11. A simple solution to macro miners. - in Player Features and Ideas Discussion [original thread]
Edited by: Jin Labarre on 21/07/2010 00:23:48 Macros can easily be identified because their command input always has some kind of pattern. So if CCP wants to fight macros, they just need to do some simple automated pattern recognition to ident...
- by Jin Labarre - at 2010.07.21 00:23:00
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12. Diplomatic/Courier Ship - in Player Features and Ideas Discussion [original thread]
The perfect ships for couriers and diplomats already exist: CovOps and Interceptor. By the way, what do you mean by "diplomat" in relation to EVE? To conduct negotiations, nobody has to move anywhere. Ever. -- Smoke me a Rifter. I'll be back for...
- by Jin Labarre - at 2010.07.21 00:15:00
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13. Password keychain - in Player Features and Ideas Discussion [original thread]
It is a horrible concept that we have to select our ships over and over to enter starbase passwords for POSes and Jumpbridges. Just add a keychain window to the game , where I can enter all my passwords for these things, so that no matter how of...
- by Jin Labarre - at 2010.07.20 15:46:00
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14. [Idea] Micro Drones - in Player Features and Ideas Discussion [original thread]
What you are looking for is a really small self contained and auto-targeting weapon. It already exists and it is called a missile. No, seriously. As much as I love drones, I'm not sure what the purpose of these would be, even though I can think...
- by Jin Labarre - at 2010.07.20 15:37:00
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15. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
Until proven wrong, I maintain my confidence in this lottery. (btw. bump) -- Smoke me a Rifter. I'll be back for lagfest.
- by Jin Labarre - at 2010.07.19 17:21:00
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16. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
Any updates? -- Smoke me a Rifter. I'll be back for lagfest.
- by Jin Labarre - at 2010.07.18 12:30:00
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17. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
Congratulations! :D
- by Jin Labarre - at 2010.07.17 11:25:00
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18. (Lottery) -over 9b in prizes-1st Ark Jump Freightor(Darknesss secured) - in Sell Orders [original thread]
Bought 2 tickets.
- by Jin Labarre - at 2010.07.17 04:59:00
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19. Concord in Low Sec - in Player Features and Ideas Discussion [original thread]
I think that the background of EVE and the distinction between Empire, lowsec and zerosec demands a change to CONCORD and faction navy mechanics, both to make the game environment more credible and more interesting. It is no solution to put CONCO...
- by Jin Labarre - at 2010.07.07 14:26:00
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20. Warp scrambling/disrupting mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Bene Gessie So why does it take only one warp disruptor/scram to disable their microwarpdrive? I believe that the larger the capacitor/hull a ship has, the more powerful is their warp core (the warp core needs to ba able to...
- by Jin Labarre - at 2010.07.07 13:50:00
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